#ifndef FIREWORKCIRCLEANDINBALL_H
#define FIREWORKCIRCLEANDINBALL_H

#include "FireworkBase.h"

class FireworkCircleAndInBall : public FireworkBase {
	public:
		FireworkCircleAndInBall(Vector3 pos, float speed)
			: FireworkBase{pos, speed} {}
	private:
		virtual void initFireworkParticles() override;
};

#endif
